One field turns into another along the shortest path on the latent sphere. Each of the two fields is encoded as a single embedding, the embedding moves along the great circle from the first to the second, and every step is decoded, so you can scroll from one field to the other.
Checking the server…Both fields are encoded on the same pixel grid as a single partition, so each becomes one embedding ζm on the hypersphere and one value frame (an offset and a scale).
The embedding moves from ζmA to ζmB along the great circle through both (spherical linear interpolation in the fraction τ), with its length blended linearly.
The static features move linearly in their stored units: the value offset linearly, and the value scale geometrically, since it is stored as a logarithm.
The embedding at every evenly spaced fraction τ from 0 to 1 is decoded on the grid, from the first field to the second.
A single embedding holds only the lowest frequencies of a field, so the presets are fields one partition represents accurately: long waves, rings, the interference of two sources, and a window of a patchy flow.